Project Diva Future Tone How to Play Tutorial Again
Hatsune Miku: Project Diva Arcade Future Tone DX (初音ミク Projection DIVA Futurity Tone DX) is a music rhythm game developed by Crypton Time to come Media and published by SEGA for the PlayStation four. Information technology was released in Japan in June 2016 followed past a physical release in Nov 2017 and was also available in the west digitally in January 2017.
Background:
So this is a fun one to talk about. Hatsune Miku , vocaloid idol that has been around for probably 2 decades at this point, has had quite a lot of music released over the years. So many that SEGA fabricated dozens of music rhythm games based on Miku and her companions over the years. Those games were chosen Hatsune Miku: Projection DIVA, which started on the PlayStation Portable in 2009. The west didn't get a release until Hatsune Miku: Project DIVA F came out on PlayStation three, though physical copies were very limited and Europe had to put upwards with a digital only release.
While that was happening, in 2010 SEGA also made an Arcade version that I believe was considered the best version for many music rhythm and Miku fans, and was definitely way more than circuitous than the portable and panel versions. This was called Hatsune Miku: Project DIVA Arcade and only came out in Nihon, but and then during Tokyo Games Show 2015 they announced plans to bring the Arcade version to PlayStation four, which eventually got released in June 2016.
That said, Hatsune Miku: Project DIVA Arcade Futurity Tone , the name of the console version, was released as a digital only championship and setup in a way so that yous can download the base model for free but only includes two songs. This is because SEGA has packaged the songs into two big bundles; Future Sound and Colorful Tone.
Hereafter Sound features 127 songs from the Project DIVA games released on PlayStation Portable, PlayStation Vita and PlayStation 3, while Colorful Tone features 95 songs from Project MIRAI released on the Nintendo 3DS likewise as songs from Project DIVA Arcade that weren't featured in the other games. Prices for each parcel were ¥iii,900 plus Tax.
I did download the Japanese digital version of Hatsune Miku: Project DIVA Arcade Future Tone when I starting time received the PlayStation 4 in June 2016 and really enjoyed information technology, though I only acquired the Future Sound bundle since I was more familiar with the songs included in the PlayStation games. That said, when SEGA brought the game to the west I did download the English version when it went on sale years afterward.
Despite being released as a digital download, SEGA eventually offered a physical release with all of the content (released at the fourth dimension) on the disc, entitled Hatsune Miku: Project DIVA Arcade Future Tone DX . This drove has a lot packaged on the disc:
- 127 songs from Future Audio parcel
- 95 songs from Colorful Tone bundle
- 4 songs from 1st Encore Pack
- 4 songs from 2nd Encore Pack
- 4 songs from tertiary Encore Pack
- ii songs from the DX concrete release
That's 238 songs in total. Too as 398 modules for those who like to customise the characters.
The only content not included on the disc were two additional DLC packs that came out in 2020 called the Mega39's/MegaMix Encore Pack ane & two. These are songs that were included on the Nintendo Switch game Hatsune Miku: Project DIVA Mega39'due south (in the west it's known as MegaMix), which would increase the total number of songs to 252.
The Projection DIVA games are pretty simple to sympathise if you were importing the Japanese versions. The main menus are split between the song list and a few options. There's no story mode whatever. The top option covers the Setlist that allows you to choose a vocal to play, the 2nd option is for customising your vocaloid'due south costumes, the third option is viewing a playlist of Music Videos for specific songs, the 4th pick is a record of the game's progression, the 5th option is the PlayStation Shop to download actress content (though if you're like me who'southward using a United kingdom account on a Japanese copy, you'll have to manually become to the Japanese store to download and access the content due to regional differences), and the fifth option is the options/settings.
In the game's setlist menu, you volition be able to view all of the songs that are available in the game. Yous can alter the order of the list between name, difficulty (stars), and vocaloid artist using Square, while L1 & R1 can change the options of the sort (from Easy to Extreme for instance). You can besides press the touch button to favourite the song. The difficulty of the vocal is shown by the star on the left side of the song option, and when you finish a song, a small percentage volition be displayed on the bottom right part of the song choice which can become as high as over 100% sometimes. The correct side of the song selection volition also display the rank you achieved. Pressing Triangle on any song will bring up the customisation card where you tin can modify which character or module yous desire to utilise for that particular song.
When you select a vocal, a mini menu volition pop upwardly which allows you to toggle on/off no-fail, add additional challenges to make the gameplay harder, and depending on the song the pick to switch vocaliser track. The main big push button is the option is play the song, play a Music Video version, or play in Practice Mode.
In the customise card you can change the modules of the vocaloids. The first option covers the modules themselves which are basically costumes from each vocal, and you can sort it by different characters. The second and third options cover the add-ons for the characters like hats and hairstyles which tin can also be accessed in the modules section. The fourth choice is the sound customisation for the push presses and slides, and the fifth option is the button customisation.
The button customisation is split into unlike options which includes the button layout, slide options which you tin turn on/off the PlayStation 4 motion and impact pad controls, controller assists for toggle on/off multiple button combination notes which won't work on Extreme & Actress Extreme difficulties, controller vibration on/off, controller speaker on/off, toggle on/off whether Miku & co. sings or not if you lot miss a notation, placement of buttons, and progress meter.
In the record menu yous have v options. The beginning pick covers the records of your progress such as high scores, which is split into three dissimilar sub-options just the general idea is the aforementioned between each. The second option is for online rankings which is split into different sub-options equally well, between overall vocal list rankings, Time to come Sound rankings, Colorful Tone rankings, Survival Course rankings and Share Score Data. The third selection is the game's tutorial, the fourth pick is the opening sequences for the Projection DIVA Arcade game, and the fifth option is the game's credits.
In the options menu you have more settings. Get-go is the sound furnishings which covers background menu music and sound volumes for the music, button presses and sound effects, the second is epitome brandish which covers the menu and loading screens, the third is the Web menu, the quaternary and 5th are for timing/calibration in case your Television set and button presses don't sync correctly (Rock Band, Guitar Hero and music rhythm games in general tend to have this issue), and the sixth option is enabling auto save.
As for the gameplay itself, since it's based on the Arcade version we accept threescore frames per second (and 4K resolution if you lot are playing on either a PlayStation 4 Pro or PlayStation 5 via backwards compatibility). While Projection DIVA on PlayStation 3, PSP & Vita were pretty easy to command, the Arcade version introduces more challenges to the mix, such every bit having to press L1 & R1 buttons for extra notes that appear on the screen every bit piffling arrows and sometimes combining those with the D-Pad and shape buttons. Fortunately these challenges are oft tied to the Extreme and Extra Extreme difficulties and then you tin still go the challenging experience of the previous games on Hard difficulty.
The trophies are too streamlined so you lot just need to play each song at to the lowest degree once and you lot're adept to go. A Platinum trophy was also included with the DX version which has its ain trophy list then you won't need to redo the whole game again if you're like me who had previously purchased one of the bundles in the digital version. Too, the save data from the digital original version can exist carried over onto the concrete DX version.
I acquired the Japanese physical release because I wanted to own a physical copy of the game, and information technology's taken me this long to get it because it is not a cheap release. It retailed for ¥7,990 plus Tax and had barely reduced in cost over the years, so when I finally got a new task I immediately imported information technology from Solaris Japan as soon as I could.
Disc Specs:
Benefactor: SEGA
Released: 22nd Nov 2017
| Region | Japan |
| HDD Space | 33.40 GB (with Patch one.xiii applied) |
| Remote Play Back up | Aye |
| Bays Support | Yes |
| Local Players | 1 |
| Online Players | 0 |
Additional Photos:
Last Notes:
Hatsune Miku: Project DIVA Arcade Future Tone DX is bachelor to download on the PlayStation Network for all regions. A physical release is yet bachelor in Japan for PlayStation 4.
You can pickup a physical copy for the post-obit retailers: Amazon Japan, Play-Asia and Solaris Japan.
Source: https://normanicgrav.co.uk/2021/11/06/hatsune-miku-project-diva-arcade-future-tone-dx-playstation-4-quick-look/
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